Casey T. Sellers
Casey T. Sellers
Concept Artist & Illustrator
Austin, United States

Casey Sellers is an illustrator with experience in visual development, book design, graphic design, and 3D modeling and animation. Her passion is for character-focused artwork, creating interesting and real characters to engage the viewer in the content.
Contact Casey for info about rates and availability. [ctommyart@gmail.com]

Resume PDF

Skills

Concept ArtEnvironment DesignIllustrationStoryboarding3D Animation3D ModelingCharacter DesignProp DesignSet DesignVisual DevelopmentGraphic DesignBook Cover Illustration

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Cinema 4D
Cinema 4D
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
InDesign
InDesign
V-Ray
V-Ray
Flash
Flash
mental ray
mental ray
Spine 2D
Spine 2D
Element 3D
Element 3D
Animate
Animate
Octane Render
Octane Render

Experience

  • Artist at Everi
    Austin, United States
    August 2022 - Present

  • Artist at Everi
    Austin, United States
    August 2022 - Present

  • Freelance Illustrator & Graphic Designer at West Pecan Coffee & Beer
    Pflugerville, United States of America
    February 2020 - Present

    • Created and regularly maintains a packaging label design for a line of coffee bags, based on local market research, for West Pecan’s in-house roasted beans.

    • Designs and illustrates monthly graphics for print and social media, displayed in local businesses in Pflugerville and online, for local events.

    • Creates designs for use on apparel, stickers, and mugs.

  • Artist & Animator at King Show Games
    Minnetonka, United States of America
    February 2016 - March 2019

    • Created concept art, illustrations, logos, GUI, and animations for mobile games in a variety of visual styles.

    • Concepted 15 to 20 ideas and storyboards to art directors annually to determine game concepts and visual style based on emerging trends in the industry.

    • Simplified complex math models into game concepts through iterative storyboarding.

    • Created 2D/3D game assets, textures, characters, and environments in Unity for engineering.

    • Assembled documentation outlining the use and function art assets in-game.

    • Created animations and VFX in Unity.

    • Completed 3 games and 3 side projects a year, with overlap during preproduction, production, and testing cycles.

    • Organized and led meetings with Producers to critique art and meet weekly bug-testing milestones on game machines.

    • Managed multiple teams of Animators, Technical Artists, Programmers, and Producers to maintain schedules and weekly content deliveries during production and game-testing cycles.

    • Collaborated with Art Director to establish department and company standards.

  • Animation Intern at Fuse Animation
    Minneapolis, United States of America
    May 2015 - July 2015

    • Assisted team members to model, animate, light, and render hyper-realistic 3D product advertisements for Target, Sleep Number, Toro, and Blur Studio.

    • Assigned client work to team members, delegating tasks to meet deadlines.

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